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Professional Projects
World Eternal Online

A sandbox MMO - part MOBA, part ARPG.

As a Game Designer working on a tiny team with big ambitions, I wore a lot of hats. I designed heroes, built encounters, wrote feature specs, ran meetings, held playtests, and more.

Final Fantasy XV: War for Eos

A midcore mobile 4X strategy game with a turn-based hero-battler built on top.

Partway through my work on the project, I was given a new Technical Designer title and had to balance responsibility between design and design tools. I was the primary designer for world combat as well as assisting other designers with tools to improve their workflow.

Final Fantasy XV: A New Empire

A midcore mobile 4X strategy game.

This was my first mobile game project. I worked on the core design team to develop a wide variety of live content including new units, research trees, and heroes. Towards the end of my time on this project I even mentored new designers many years my senior, helping to bring them up to speed with the workflow.

Marvel Heroes: Omega

A Marvel MMO ARPG.

This was the first professional product I worked on as a Design Intern. I learned a lot about working on live operations, monetization, and production strategies. I spent most of my time working on a new hero from concept to finish, but was brought on to help out with other features as the team recognized my skills.

Sadly, the game is no longer available to play.

© 2024 by John Myres

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